fbpx

BLOG

Give employees games to play, to make them better at work!

How Gamification Improves Employee Productivity In this era of work from home and social distancing, don’t you think our employees are less connected with each other and socially inept? Well, we can’t do anything about physical distancing for now, but definitely something about bringing our employees together to “PLAY”!! Games are our employees’ guilty pleasure at work. Could we make them play at work hours to take the guilt apart and enhance productivity? Gamification serves the purpose! The term “Gamification “is bringing in the fun elements of game into their routine work. It uses positive reinforcement to motivate our employees to do their daily tasks. Rewarding the best employee at the end of the month or year-end appraisal is so outdated. What motivates them is instant rewarding for their daily tasks. Gamifying everyday tasks or problems helps to engage our team and motivate them to do well and stay connected. This gives them a heightened sense of purpose in the company and have a clearer idea of their progress or achievements.  What they get as the outcome is what they crave the most; a sense of personal achievement and what you get in return is improved productivity and employee engagement on daily basis without having to nose around.

Read More

Gamification can be the next big turning point for the pandemic hit Tourism & Travel Industry

Gamification Can Help Revive the Travel & Tourism Industry Travel and Tourism business, massively hit by the pandemic, is doing all it can to revive back. What needs is an extra nudge to the passionate traveller to stop worrying about safety and hygiene issues and start packing their bags right away. Gamification can be a great method to digitally motivate them to travel with the use of their smartphones, tablets, or other digital devices. How about giving them a chance to make their own personalised virtual avatar to travel around different places and play a game on the go? Gamers can be made to be part of a story where they are to complete weekly tasks, including trivia, referrals, and booking real travel for which they will be rewarded with virtual currency to fund their avatar’s future trips. They can also be given a chance to virtually experience the safety and hygiene measures followed in their place of stay or during the travel and engage the player by giving them simple tasks to practice the same. The traveller’s wanderlust can be used to motivate them to see and experience the places in real. The engaging storyline helps to drive their fears away and give them a glimpse of what they will be experiencing in real life, rather than face the unknown!

Read More

Gamification in Healthcare Boosts Positive Health Motivation

Gamification in Healthcare Boosts Positive Health Motivation If you track your calorie intake by logging in your daily diet or counting your daily steps, you are already being gamified. ‘Gamification in healthcare’ is defined generally as the use of game design elements in boosting positive health motivation. Its application in healthcare is much more diverse than just tracking your water and food intake. Not taking their medicines on time is a widespread problem in older patients and children. In the case of life-threatening diseases, it becomes extra important to solve this. A game where the disease is envisioned as a ‘rogue robot’ which has to be defeated using ‘pill guns’ and ‘antibiotic-bomb’ can improve the treatment adherence rates, and also increase the patients’ self-efficacy - confidence that the disease can be defeated. Gamification can also help children forget they are undergoing medical treatment, and teach them responsibility for their health. Games can be made to educate younger hemophilia, diabetics, and cancer patients about the importance of adhering to their treatment plans.

Read More

Gamification done right in Onboarding process can increase knowledge retention and employee engagement

Gamification in Onboarding Improves Employee Engagement Are you one of those who have sit through a boring Induction PowerPoint deck and if yes would you want your new recruits go through the same? Wouldn’t an interactive onboarding sound fun for the new millennial hires? Gamification in Employee Onboarding has become a trending topic in recent years. The new generation of workers view employment as a two-sided partnership instead of a one-sided relationship. Implementing a gamified process in training creates a win-win for everyone involved. Several big names like Marriot, Deloitte and Domino’s Pizza have been using Gamification during their training and onboarding process.‘My Marriott Hotel’ is a game that has been developed by Marriott International to recruit newbies. It allows the candidates to run their own virtual hotel in which they design their own restaurant, purchase inventory, train employees and serve guests. It virtually simulates the whole experience to run a hotel business. Deloitte digitalised and gamified their onboarding process. New employees form teams with other starters and learn about privacy, compliance, ethics and procedures online. They can launch pre-set questions into their team that everyone has to answer. Deloitte also created a virtual office tour, which is set-up like a videogame.

Read More

India Gaming Show 2021

Tiltlabs Participates in India Gaming Show 2021 With one of the world’s largest youth population, India is poised to become one of the world’s leading markets in Gaming Sector. Currently valued at USD 890 million, the Indian Gaming Industry is estimated for the annual growth rate of 14.3 per cent with mobile Gaming taking the lead at 71% share. Highlights of Gaming Market in India World's largest youth population World's second largest Internet population Availability of creative talent Huge skills base across IT, Testing and Arts World-class infrastructure and advanced technology Presence of big development centres like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Digital Chocolate, etc. With revenue in the Mobile Games segment in India expecting an annual growth rate (CAGR 2018-2022) of 9.8% resulting in a market volume of USD 943 million in 2022, we think the time is ripe to collaborate with India Gaming Show 2021 to explore more of the opportunity. India Gaming Show 2021 is an international Gaming, Animation and Infotainment virtual event organised by The Confederation of India Industry (CII). It will be held from 25 Feb to 11 March 2021 at CII Hive Virtual Platform. The event will cover areas like Technology showcase by large companies, latest games, Animation, Gamification, Gaming Zones, Start-ups, Skill & Skill Development, Digital India, ‘Make in India’ along with consumer section, Cosplay, conference and stage events providing the platform for the industry to connect with visitors at large. This event is aimed at helping the Indian Gaming Industry create a roadmap for making this sector a world market leader, keeping in view India's largest young consumer base. We, at TILTLABS, are on a mission to redefine education and entertainment via Gamification. We embrace the concepts of games and immensely believe it has the potential to educate and train audiences of all segments to enhance and be better connected with the things that matter most. We utilize core concepts of various brands to create interactive experiences that are both rewarding and engaging opening various possibilities for cross-brand promotion and marketing. We also use games as a medium for social awareness incorporating real-life scenarios and providing a learning experience for users where they have to make decisions. With a diverse Clientele spread across Singapore, Dubai, Italy, USA and with vast experience in developing a variety of game and gamification apps for education and entertainment purposes, we are looking forward to participating in the event and exhibiting our capabilities to the right audience.

Read More

Gamification in K-12 Education

Gamification in K-12 Education Making learning a delightful experience for school students An eighth-grade language arts teacher used gamification in his classes and found that besides making the curriculum more engaging, it resulted in 100% submission of assignments each time.A computer teacher gamified the curriculum for sixth-gradersas a motivational tool;her students paid more attention in class, completed classwork enthusiastically and loved the reward system.Many teachers across the world find gamification a great tool for inspiring students to participate in class, besides improving creativity and work skills, and even controlling bullying.Gamification is a great platform for K-12 students—children from kindergarten to grade 12—as a method to make classrooms more engaging and less taxing. And at a time, when homes have turned into classrooms and children are deprived of real interaction with their classmates and teachers, gamification has become even more relevant. It can be a whole new and exciting reason to ‘go to class’.What is gamification?The terms ‘gamification’ and ‘gamification in learning’ are everywhere. But most often, they are confused with other concepts. Hence, it’s important to first understand what gamification really is.Gamification is using elements of games in a non-game setting, such as in a classroom or an office. Games naturally have motivating factors planted in them, where players see themselves making progress as they go from one task to another. As players complete challenges in a game, they get rewards or points that act as great motivators to keep going. It’s this aspect of games that is used to gamify, perhaps a lesson or a learning activity in a classroom. With game elements embedded into a learning curriculum, students feel engaged and encouraged to keep accomplishing new tasks, and participate and compete actively with their peers.Gamification of a learning curriculum or a classroom can be done by either adding reward-based or meaningful elements.Reward-based gamification is suitable when the instructional goal is to teach new skills or make students accomplish tasks that they find uninspiring. By rewarding the learners with badges or points and displaying their progress in levels/achievements or over leaderboards, students show immediate enthusiasm in learning. An awareness of their overall progression and accomplishments in a ‘game’ is a natural motivator for students.Meaningful gamification, on the other hand, does not depend on external rewards. It focuses on learners’ intrinsic motivation, and is built on elements such as giving students the freedom to choose their learning process and become proficient in course materials for deeper learning. It also emphasizes on how learners relate to and engage with each other in the context of team collaboration and competitiveness, and how they express and reflect. Understanding the difference between gamification and game-based learningIt’s usual for people to confuse gamification with game-based learning because of the similarity in the names. So, while gamification uses game mechanics in a regular educational scenario to drive and engage learners, game-based learning is all about using customized or pre-existing games to teach concepts and achieve specific learning objectives.The latter can be largely complicated and expensive because it requires creating new learning environments. However, a combination of gamification and game-based learning is possible, depending on what a learning group’s educational objectives and requirements are.Gamification is a lot less intrusive and does not play into the conservative thinking of ‘video games are harmful’. It’s more like a gentle push for learners in the direction of enjoyable learning, healthy competition and eager class participation. Why gamification is a great platform for K-12 students We have a number of expectations from our children—that they be communicative and social, with sharp problem-solving skills, besides having a dash of creativity and imagination. It’s too much to ask of one child to have so many capabilities; but that doesn’t stop parents and educators from trying—and why should it, when it’s possible to put these and many other desired skills on the pathway of learning for children. And that’s where gamification plays a major role—itopens a gateway of choices; one that allows young learners to choose how they want to learn, and even choose to fail, if that’s what they like. But instead of facing the music for their choices, they are rewarded for each and every progress they make—a process that keeps the wheels of motivation and engagement in motion. K-12 students benefit greatly from parts of their curriculum being gamified. Let’s look at some of the benefits of gamified learning in the classroom: The motivation factor—One of the strongest benefits of gamified learning is how it acts as a motivational tool. The game-like challenges and rewards encourage students to actively participate and complete assignments on time. A study on organizational behavior students perceptions revealed that 67.7% of the participants (age, gender and status unbarred) found a gamified course a lot more motivating than their traditional course. Increased engagement— The game-like structure of a curriculum ensures that there is never a dull moment. It makes the learning process enjoyable, and hence engaging; even resulting in increased productivity. Personalized learning— While this does not mean that the learning is centralized around individual students, gamification allows students to be aware of how the learning process relates to their needs personally. When students have the freedom to choose their level of learning andat what pace they make progress (and maybe evenhave avatars to represent themselves!), they find the curriculum immersive and learn more deeply. Competition and collaboration— Gamification sets up a platform for social interaction among students. It provides a healthy environment for communication and collaboration, and even encourages learners to invite each other to participate in fun challenges. In the process, young students pick up social and language skills, and learn to solve problems collaboratively. Real-time feedback— At a time when students receive feedback only in the form of marks or gradesfor rote learning, gamification turns the trend around and offers opportunity to give and receive real-time feedback. Each game or challenge provides almost instant response, with feedback coming from the teacher and from peers, in the form of badges, points and comments, making the learning process more effective and goal-oriented. Gamification in classrooms for K-12 learners is becoming increasingly pertinent in the age of online classes. If interactions have to made more real, participation more effective and learning more meaningful, gamified learning is the best solution. If you would like to explore gamified learning, write to TILTLABS at [email protected] or call us on +91-9037737788.

Read More