Experience: 3+ Years
No: of openings: 2
We are looking for a Unity Software instructor who will be responsible for teaching individuals or groups how to use Unity, a popular game development engine. This includes instructing on the software’s basics and advanced techniques for creating interactive 3D content. The job may involve creating and delivering training materials, such as presentations, tutorials, and sample projects. The trainer may also assist students with troubleshooting and problem-solving as they work on their own projects. In addition to teaching Unity, the trainer may also be expected to have knowledge of game design principles, 3D modeling and animation, and programming concepts.
Duties & Responsibilities:
- Develop and deliver training materials and curriculum for Unity 3D software, including short-term training boot camps.
- Teach individuals or groups how to use Unity, including basic and advanced techniques.
- Assist students with troubleshooting and problem-solving as they work on their projects during the boot camps.
- Provide ongoing support and guidance to students to ensure they are able to use Unity effectively.
- Stay up-to-date with Unity’s latest features and developments to ensure accurate and current training materials.
- Create and maintain a positive and engaging learning environment, particularly during the intensive boot camps.
- Assess students’ progress and provide feedback on their work, including during the boot camps.
- Plan and organize Unity workshops, training sessions, and other learning events, including boot camps.
- Collaborate with other team members to improve the Unity training program, including the boot camps.
- Continuously improve the training program based on student feedback and industry trends, including the boot camps.
- Short-term training boot camps may be an intensive and fast-paced training program that quickly covers a lot of material.
- Strong knowledge and experience with Unity 3D software: The instructor should have a deep understanding of Unity’s features and capabilities and be able to demonstrate proficiency in using the software.
- Game development or related experience: The instructor should have experiences in game development or related fields, such as 3D modeling, animation, or programming.
- Strong teaching and communication skills: The instructor should be able to effectively communicate complex technical concepts to students and create a positive learning environment.
- A degree in game development, computer science, or a related field:
- Strong portfolio of work: The instructor should be able to provide a portfolio of their Unity projects to demonstrate their level of skill and experience.
- Certifications: A Unity Certification would be an added advantage.
- Ability to adapt to new technologies and trends: As Unity and the game development industry are constantly evolving; the instructor should have the ability to stay current and adapt to new technologies and trends.