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Revolutionizing Education

Set your sights on new frontiers with XR for education

XR is pushing the boundaries in the realm of learning and training

In 1968, Ivan Sutherland invented the world’s first VR headset thus, it could be said, setting the stage for Extended Reality. Since then, XR has continued to re-define possibilities that lie ahead for key industries, one of them being education. At TILTLABS, we believe that education goes hand in hand with engagement. An engaged mind is open to absorbing new concepts and knowledge, thus shaping it in new ways. For example, in the past, first-graders were limited to learning about the moon through textbooks. Today, thanks to the marvel of XR, they can don a headset and, in a matter of seconds, take a step on the moon, following in the footsteps of Armstrong and Aldrin. Beyond classrooms, XR learning can also be applied to high-consequence industries such as medicine.

Typically, preparing medical students for complex operations comes with its share of risks associated with live training. Thanks to XR, students can experience what it is like to, for example, do a heart transplant without putting the life of a patient in peril. In fact, enterprises are already leveraging the potential of XR as part of their training and education strategy. As per research from Brandon Hall Group, 30% of organizations have placed it as a top learning priority for the next two years; while 45% view it as critical to their business goals over the same period. At TILTLABS, we firmly believe that learning never stops. Rather, it ventures onto new paths and sets a new course, thus taking the mind in a whole new direction. As Swiss philosopher Jean-Jacques Rousseau once said, “the world of reality has its limits; the world of imagination is boundless.” Bearing this in mind, we continue to develop XR solutions that drive learning in every way.

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Leverage Extended Reality for your Education & Training business.

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EMOOKS

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UST GLOBAL

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LEARN TO PLAY MUSIC STORE

What we do

Extending learning from text books to tech, XR continues to push the limits in education and training. Here are some ways in which XR can make an impact.

Online learning

Learning is a lot about interaction between students and teachers as well as other learners. XR breaks down geographical boundaries to create a realistic platform that enables much richer sharing of ideas and knowledge.

Skills training and enhancement

XR provides students with the opportunity to sharpen their skills by putting their theoretical knowledge to practice in a realistic environment. One such example is that of medical students getting to perform surgery in a simulated setting.

Virtual field trips

Imagine taking students on a tour of a far-off country or even transporting them to another planet! Thanks to XR, students can learn about new cultures and geographies without having to leave the classroom.

Game-based learning

Learning games are an effective way to nurture an interest in learning. VR adds a new perspective to this teaching practice, creating an interactive and fun learning environment. In fact, virtual games have been known to promote memory and cognitive learning.

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    Frequently Asked Questions

    How is Extended Reality (XR) being used in education?
    XR is being used to create simulated environments in which children can apply their understanding and acquire learning. This allows them to develop knowledge that goes beyond just textbooks. VR/AR technology increases student engagement and offers a practical learning angle by creating personalized learning experiences.
    Does use of immersive tech improve the quality of education among children?
    Studies have shown that Extended Reality can improve comprehension and knowledge retention among students. It can also positively impact students with different learning and cognitive abilities.
    What are some of the barriers schools face in VR/AR adoption?
    Funding is one of the biggest barriers in VR/AR adoption in schools. Although VR tools are less expensive than AR, the poor knowledge about immersive technology’s efficacy in education and lack of clarity on ROI, make investments by schools more complicated. Besides, a large percentage of parents have serious concerns about the negative health effects of VR on children, such as nausea, eye strain and general stress due to the nature of VR content.
    Will AR/VR replace teachers in the long run?
    As a technology offering, Extended Reality is designed to complement the teaching process. It will still require the involvement of human teachers to make it effective.
    Why is AR/VR tech important for education in the modern world?
    As education becomes available to more and more people around the world, Extended Reality and immersive tech will enable students to access classroom learning in a realistic setting, irrespective of geographical boundaries.
    What is the projected growth of augmented and virtual reality in education market?
    According to a global forecast, the augmented and virtual reality in education market is expected to grow to USD 19.6 billion by 2023 North America, which holds the largest market currently, will continue to do so for a few more years, with Europe and APAC regions staying close behind.